AI Insights · Timothy · April 2023
Top 5 2D Realistic Games on Android in Austria - Q1 2023
Explore the performance of the top 5 2D realistic games on Android in Austria during Q1 2023, including weekly downloads, revenue, and active users.
The first quarter of 2023 saw an array of performances from the top 5 2D realistic games on the Android platform in Austria. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Woodoku - Wood Block Puzzle by Tripledot Studios Limited maintained a consistent presence in the Austrian market. Weekly downloads peaked at 4.8K in the week of January 23, followed by a gradual decline to 2.6K by the end of March. Its weekly active users saw a similar trend, starting at 29.5K at the beginning of the quarter and ending at 30.1K.
Wort Guru from ZenLife Games Ltd showed a mixed performance. Weekly downloads reached a high of 2.8K in mid-February before tapering off to 1.6K by the end of March. Revenue saw a peak of approximately $0.8K at the end of December, with a subsequent decline, ending the quarter at around $0.4K. Active users fluctuated, peaking at 6.8K in late February before settling at 5.6K by the end of March.
8 Ball Pool by Miniclip.com experienced varied weekly downloads, with a notable peak of 2.2K in mid-March. Revenue was highest at the end of December, approximately $3.9K, and dwindled to around $2.3K by the end of the quarter. Active users showed a slight increase from 11.6K to 11.9K throughout the quarter.
Stormshot: Isle of Adventure by FunPlus International AG experienced a steady increase in active users, starting at 1.2K and rising to 4.4K by the end of March. Weekly downloads were highest in the last week of March at 2.1K. Revenue saw significant fluctuations, peaking at $3.5K in early February and ending the quarter at about $2.5K.
Makeover & Makeup ASMR by TAGO Studio showed a declining trend in weekly downloads, starting at 5K in early January and dropping to 394 by the end of March. Active users followed a similar pattern, starting at 6.7K and closing the quarter at 5.5K. Revenue for this game was minimal, with the highest being around $17 in mid-February.
For more in-depth insights and detailed data, visit Sensor Tower.